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The Stone Sky




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  Copyright

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is coincidental.

  Copyright © 2017 by N. K. Jemisin

  Excerpt from The Hundred Thousand Kingdoms copyright © 2010 by N. K. Jemisin

  Excerpt from Wake of Vultures © 2015 by Delores S. Dawson

  Map © Tim Paul

  Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the author’s rights.

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  Simultaneously published in Great Britain and in the U.S. by Orbit in 2017

  First Edition: August 2017

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  Library of Congress Cataloging-in-Publication Data

  Names: Jemisin, N. K., author.

  Title: The stone sky / N.K. Jemisin.

  Description: First Edition. | New York : Orbit, 2017. | Series: The broken earth ; book 3

  Identifiers: LCCN 2017017064| ISBN 9780316229241 (paperback) | ISBN 9781478916291 (audio book downloadable) | ISBN 9780316229258 (ebook open)

  Subjects: | BISAC: FICTION / Fantasy / Epic. | FICTION / Action & Adventure. | GSAFD: Fantasy fiction.

  Classification: LCC PS3610.E46 S76 2017 | DDC 813/.6—dc23

  LC record available at https://lccn.loc.gov/2017017064

  ISBNs: 978-0-316-22924-1 (trade paperback), 978-0-316-22925-8 (ebook)

  E3-20170628-JV-PC

  Contents

  COVER

  TITLE PAGE

  COPYRIGHT

  DEDICATION

  MAP

  PROLOGUE: ME, WHEN I WAS I

  1: YOU, IN WAKING AND DREAMING

  2: NASSUN FEELS LIKE BUSTING LOOSE

  SYL ANAGIST: FIVE

  3: YOU, IMBALANCED

  4: NASSUN, WANDERING IN THE WILDERNESS

  SYL ANAGIST: FOUR

  5: YOU ARE REMEMBERED

  6: NASSUN MAKES HER FATE

  SYL ANAGIST: THREE

  7: YOU’RE PLANNING AHEAD

  8: NASSUN UNDERGROUND

  SYL ANAGIST: TWO

  9: THE DESERT, BRIEFLY, AND YOU

  10: NASSUN, THROUGH THE FIRE

  SYL ANAGIST: ONE

  11: YOU’RE ALMOST HOME

  12: NASSUN, NOT ALONE

  SYL ANAGIST: ZERO

  13: NASSUN AND ESSUN, ON THE DARK SIDE OF THE WORLD

  14: I, AT THE END OF DAYS

  CODA: ME, AND YOU

  ACKNOWLEDGMENTS

  APPENDIX 1: A CATALOG OF FIFTH SEASONS THAT HAVE BEEN RECORDED PRIOR TO AND SINCE THE FOUNDING OF THE SANZED EQUATORIAL AFFILIATION, FROM MOST RECENT TO OLDEST

  APPENDIX 2: A GLOSSARY OF TERMS COMMONLY USED IN ALL QUARTENTS OF THE STILLNESS

  EXTRAS MEET THE AUTHOR

  A PREVIEW OF THE HUNDRED THOUSAND KINGDOMS

  A PREVIEW OF WAKE OF VULTURES

  BY N. K. JEMISIN

  PRAISE FOR THE OBELISK GATE

  ORBIT NEWSLETTER

  To those who’ve survived: Breathe. That’s it. Once more. Good. You’re good. Even if you’re not, you’re alive. That is a victory.

  prologue

  me, when I was I

  TIME GROWS SHORT, MY LOVE. Let’s end with the beginning of the world, shall we? Yes. We shall.

  It’s strange, though. My memories are like insects fossilized in amber. They are rarely intact, these frozen, long-lost lives. Usually there’s just a leg, some wing-scales, a bit of lower thorax—a whole that can only be inferred from fragments, and everything blurred together through jagged, dirty cracks. When I narrow my gaze and squint into memory, I see faces and events that should hold meaning for me, and they do, but … they don’t. The person who witnessed these things firsthand is me, and yet not.

  In those memories I was someone else, just as the Stillness was someworld else. Then, and now. You, and you.

  Then. This land, then, was three lands—though these are in virtually the same position as what will someday be called the Stillness. Repeated Seasons will eventually create more ice at the poles, sinking the sea and making your “Arctics” and “Antarctics” larger and colder. Then, though—

  —now, it feels of now as I recall myself of then, this is what I mean when I say that it is strange—

  Now, in this time before the Stillness, the far north and south are decent farmland. What you think of as the Western Coastals is mostly wetland and rainforest; those will die out in the next millennium. Some of the Nomidlats doesn’t yet exist, and will be created by volcanic effusion over several thousand years of eruptive pulses. The land that becomes Palela, your hometown? Doesn’t exist. Not so much change, all things considered, but then now is nothing ago, tectonically speaking. When we say that “the world has ended,” remember—it is usually a lie. The planet is just fine.

  What do we call this lost world, this now, if not the Stillness?

  Let me tell you, first, of a city.

  It is a city built wrong, by your standards. This city sprawls in a way that no modern comm would be permitted to do, since that would require too many miles of walls. And this city’s outermost sprawls have branched off along rivers and other lifelines to spawn additional cities, much in the manner of mold forking and stretching along the rich veins of a growth medium. Too close together, you would think. Too much overlap of territory; they are too connected, these sprawling cities and their snaking spawn, each unable to survive should it be cut off from the rest.

  Sometimes they have distinct local nicknames, these child-cities, especially where they are large or old enough to have spawned child-cities of their own, but this is superficial. Your perception of their connectedness is correct: They have the same infrastructure, the same culture, the same hungers and fears. Each city is like the other cities. All of the cities are, effectively, one city. This world, in this now, is the city’s name: Syl Anagist.

  Can you truly understand what a nation is capable of, child of the Stillness? The entirety of Old Sanze, once it finally stitches itself together from fragments of the hundred “civilizations” that live and die between now and then, will be nothing by comparison. Merely a collection of paranoid city-states and communes agreeing to share, sometimes, for survival’s sake. Ah, the Seasons will reduce the world to such miserly dreams.

  Here, now, dreams have no limit. The people of Syl Anagist have mastered the forces of matter and its composition; they have shaped life itself to fit their whims; they have so explored the mysteries of the sky that they’ve grown bored with it and turned their attention back toward the ground beneath their feet. And Syl Anagist lives, oh how it lives, in bustling streets and ceaseless commerce and buildings that your mind would struggle to define as such. The buildings have walls
of patterned cellulose that can barely be seen beneath leaves, moss, grasses, and clusters of fruit or tubers. Some rooftops fly banners that are actually immense, unfurled fungus flowers. The streets teem with things you might not recognize as vehicles, except in that they travel and convey. Some crawl on legs like massive arthropods. Some are little more than open platforms that glide on a cushion of resonant potential—ah, but you would not understand this. Let me say only that these vehicles float a few inches off the ground. No animals draw them. No steam or chemical fuels them. Should something, a pet or child perhaps, pass underneath, it will temporarily cease to exist, then resume on the other side, with no interruption of velocity or awareness. No one thinks of this as death.

  There is one thing you would recognize here, standing up from the core of the city. It is the tallest, brightest thing for miles, and every rail and path connects to it in some way or another. It’s your old friend, the amethyst obelisk. It isn’t floating, not yet. It sits, not quite quiescent, in its socket. Now and again it pulses in a way that will be familiar to you from Allia. This is a healthier pulse than that was; the amethyst is not the damaged, dying garnet. Still, if the similarity makes you shiver, that’s not an unhealthy reaction.

  All over the three lands, wherever there is a large-enough node of Syl Anagist, an obelisk sits at the center of each. They dot the face of the world, two hundred and fifty-six spiders in two hundred and fifty-six webs, feeding each city and being fed in turn.

  Webs of life, if you want to think of them that way. Life, you see, is sacred in Syl Anagist.

  Now imagine, surrounding the base of the amethyst, a hexagonal complex of buildings. Whatever you imagine will look nothing like the actuality, but just imagine something pretty and that will do. Look closer at this one here, along the southwestern rim of the obelisk—the one on a slanting hillock. There are no bars on the building’s crystal windows, but visualize a faint darker lacing of tissue over the clear material. Nematocysts, a popular method of securing windows against unwanted contact—although these exist only on the outward-facing surface of the windows, to keep intruders out. They sting, but do not kill. (Life is sacred in Syl Anagist.) Inside, there are no guards on the doors. Guards are inefficient in any case. The Fulcrum is not the first institution to have learned an eternal truth of humankind: No need for guards when you can convince people to collaborate in their own internment.

  Here is a cell within the pretty prison.

  It doesn’t look like one, I know. There’s a beautifully sculpted piece of furniture that you might call a couch, though it has no back and consists of several pieces arranged in clusters. The rest of the furniture is common stuff you would recognize; every society needs tables and chairs. The view through the window is of a garden, on the roof of one of the other buildings. At this time of day, the garden catches sunlight slanting through the great crystal, and the flowers growing in the garden have been bred and planted with this effect in mind. Purple light paints the paths and beds, and the flowers seem to glow faintly in reaction to the color. Some of these tiny white flower-lights wink out now and again, which makes the whole flower bed seem to sparkle like the night sky.

  Here is a boy, staring through the window at the winking flowers.

  He’s a young man, really. Superficially mature, in an ageless sort of way. Not so much stocky as compact in his design. His face is wide and cheeky, his mouth small. Everything about him is white: colorless skin, colorless hair, icewhite eyes, his elegantly draped clothing. Everything about the room is white: furniture, rugs, the floor under the rugs. The walls are bleached cellulose, and nothing grows on them. Only the window displays color. Within this sterile space, in the reflected purple light of the outside, only the boy is obviously alive.

  Yes, the boy is me. I don’t truly remember his name, but I do remember that it had too many rusting letters. Let us therefore call him Houwha—the same sound, just padded with all manner of silent letters and hidden meanings. That’s close enough, and appropriately symbolic of—

  Oh. I am angrier than I should be. Fascinating. Let’s change tracks, then, to something less fraught. Let us return to the now that will be, and a far different here.

  Now is the now of the Stillness, through which the reverberations of the Rifting still echo. The here is not the Stillness, precisely, but a cavern just above the main lava chamber of a vast, ancient shield volcano. The volcano’s heart, if you prefer and have a sense of metaphor; if not, this is a deep, dark, barely stable vesicle amid rock that has not cooled much in the thousands of years since Father Earth first burped it up. Within this cavern I stand, partially fused with a hump of rock so that I may better watch for the minute perturbations or major deformations that presage a collapse. I don’t need to do this. There are few processes more unstoppable than the one I have set in motion here. Still, I understand what it is to be alone when you are confused and afraid and unsure of what will happen next.

  You are not alone. You will never be, unless you so choose. I know what matters, here at the world’s end.

  Ah, my love. An apocalypse is a relative thing, isn’t it? When the earth shatters, it is a disaster to the life that depends on it—but nothing much to Father Earth. When a man dies, it should be devastating to a girl who once called him Father, but this becomes as nothing when she has been called monster so many times that she finally embraces the label. When a slave rebels, it is nothing much to the people who read about it later. Just thin words on thinner paper worn finer by the friction of history. (“So you were slaves, so what?” they whisper. Like it’s nothing.) But to the people who live through a slave rebellion, both those who take their dominance for granted until it comes for them in the dark, and those who would see the world burn before enduring one moment longer in “their place”—

  That is not a metaphor, Essun. Not hyperbole. I did watch the world burn. Say nothing to me of innocent bystanders, unearned suffering, heartless vengeance. When a comm builds atop a fault line, do you blame its walls when they inevitably crush the people inside? No; you blame whoever was stupid enough to think they could defy the laws of nature forever. Well, some worlds are built on a fault line of pain, held up by nightmares. Don’t lament when those worlds fall. Rage that they were built doomed in the first place.

  So now I will tell you the way that world, Syl Anagist, ended. I will tell you how I ended it, or at least enough of it that it had to start over and rebuild itself from scratch.

  I will tell you how I opened the Gate, and flung away the Moon, and smiled as I did it.

  And I will tell you everything of how, later, as the quiet of death descended, I whispered:

  Right now.

  Right now.

  And the Earth whispered back:

  Burn.

  1

  you, in waking and dreaming

  NOW. LET’S REVIEW.

  You are Essun, the sole surviving orogene in all the world who has opened the Obelisk Gate. No one expected this grand destiny of you. You were once of the Fulcrum, but not a rising star like Alabaster. You were a feral, found in the wild, unique only in that you had more innate ability than the average rogga born by random chance. Though you started well, you plateaued early—not for any clear reason. You simply lacked the urge to innovate or the desire to excel, or so the seniors lamented behind closed doors. Too quick to conform to the Fulcrum’s system. It limited you.

  Good thing, because otherwise they’d never have loosened your leash the way they did, sending you forth on that mission with Alabaster. He scared the rust out of them. You, though … they thought you were one of the safe ones, properly broken in and trained to obey, unlikely to wipe out a town by accident. Joke’s on them; how many towns have you wiped out now? One semi-intentionally. The other three were accidents, but really, does that matter? Not to the dead.

  Sometimes you dream of undoing it all. Not flailing for the garnet obelisk in Allia, and instead watching happy black children play in the surf of a black-sand
beach while you bled out around a Guardian’s black knife. Not being taken to Meov by Antimony; instead, you would’ve returned to the Fulcrum to give birth to Corundum. You’d have lost him after that birth, and you would never have had Innon, but both of them would probably still be alive. (Well. For values of “alive,” if they’d put Coru in a node.) But then you would never have lived in Tirimo, never have borne Uche to die beneath his father’s fists, never have raised Nassun to be stolen by her father, never have crushed your once-neighbors when they tried to kill you. So many lives saved, if only you had stayed in your cage. Or died on demand.

  And here, now, long free from the ordered, staid strictures of the Fulcrum, you have become mighty. You saved the community of Castrima at the cost of Castrima itself; this was a small price to pay, compared to the cost in blood that the enemy army would have extracted if they’d won. You achieved victory by unleashing the concatenated power of an arcane mechanism older than (your) written history—and because you are who you are, while learning to master this power, you murdered Alabaster Tenring. You didn’t mean to. You actually suspect he wanted you to do it. Either way, he’s dead, and this sequence of events has left you the most powerful orogene on the planet.

  It also means that your tenure as most powerful has just acquired an expiration date, because the same thing is happening to you that happened to Alabaster: You’re turning to stone. Just your right arm, for now. Could be worse. Will be worse, the next time you open the Gate, or even the next time you wield enough of that strange silvery not-orogeny, which Alabaster called magic. You don’t have a choice, though. You’ve got a job to do, courtesy of Alabaster and the nebulous faction of stone eaters who’ve been quietly trying to end the ancient war between life and Father Earth. The job you have to do is the easier of the two, you think. Just catch the Moon. Seal the Yumenes Rifting. Reduce the current Season’s predicted impact from thousands or millions of years back down to something manageable—something the human race has a chance of surviving. End the Fifth Seasons for all time.